Publications

Our own publications

Andrew Borg Cardona, Aske Walther Hansen, Julian Togelius and Marie Gustafsson Friberger (2014): Open Trumps, a Data Game. Proceedings of Foundations of Digital Games.

Julian Togelius and Marie Gustafsson Friberger (2013): Bar Chart Ball, a Data Game. Proceedings of Foundations of Digital Games (FDG).

Marie Gustafsson Friberger, Julian Togelius, Andrew Borg Cardona, Michele Ermacora, Anders Mousten, Martin Møller Jensen, Virgil-Alexandru Tanase and Ulrik Brøndsted (2013): Data Games. Proceedings of the Procedural Content Generation Workshop at FDG.

Marie Gustafsson Friberger and Julian Togelius (2012): Generating Interesting Monopoly Boards from Open Data. IEEE Conference on Computational Intelligence and Games (CIG).

Marie Gustafsson Friberger and Julian Togelius (2012): Generating game content from open data. Proceedings of the Foundations of Digital Games Conference (FDG).

In the popular press

Custom Monopoly boards help visualise social data. New Scientist, August 17, 2012.

Related work

Colleen Macklin, Julia Wargaski, Michael Edwards and Kan Yang Li: DATAPLAY: Mapping Game Mechanics to Traditional Data Visualization. Proceedings of DiGRA 2009.

One thought on “Publications”

  1. Dear all,

    my name is Bernhard Rieder and i am a student at the University of Applied Sciences Technikum Wien. This semester i will write my Bachelor Thesis about the use of open data in games. What i want to do is to generate the city vienna based on their open government data. And i want to generate the content in the game engine Unity. So what i want to know is, if you have any experiences with the use of open data in unity? I couldn`t find anything about this in relation to Unity. My other problem is that i’m new to unity. So i would be very happy if you can give me some tips and tricks. 🙂

    Thanks in advance.
    Regards,
    Bernhard Rieder

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